cheshirenoir: (AIFOL)
cheshirenoir ([personal profile] cheshirenoir) wrote2010-07-09 12:10 pm

Here's an idea if you can't see 3D at the Cinema

Inspired by a conversation with people about whether people like 3D or not I came up with a bit of a "hack" that should work for those of you who, for whatever reason, cannot see 3D (or worse, get headaches or nausea from 3D) but want to see the movies with your mates.

Please note that this is primarily for movies projected in "RealD" rather than other competing technologies.

  1. Secure 2 sets of RealD glasses. This shouldn't be too hard. I have several spare pairs and they cost $2 each pair
  2. Break them open, carefully taking note of which filter comes from which eye.
  3. Swap a left eye for a right eye filter.
  4. Enjoy!
I'm not sure, but you may even be able to do this by simply "flipping" one of the filters in the eyepiece.

You should now get old fashioned 2D.

Please note that this will not "fix" horrible "2D to pseudo 3d" movies like the recent "Clash of the Titans". They'll most likely still look bad.

Bring on Tron: Legacy

[identity profile] cheshirenoir.livejournal.com 2010-07-09 07:32 am (UTC)(link)
http://en.wikipedia.org/wiki/RealD_Cinema

Circular polarised. That's why you can tilt your head. Having used ones that are plane (Or linearly polarised if you prefer) polarised, there is a WORLD of difference.
ext_54529: (Default)

[identity profile] shrydar.livejournal.com 2010-07-09 08:02 am (UTC)(link)
Yes I'm aware of that - but the glasses work by having a layer that delays light entering the front of the glasses that's polarised 45 degrees off vertical by a quarter of a phase (converting CCW light to h-polarised, and CW to v-polarised), before passing through a second layer that's a linear polarising filter. Hence, CCW light entering the front is blocked, and CW light entering the front leaves the back as plane polarised.

Consequence - flipping a filter front-to-back turns it into one that blocks plane polarised rather than circular.

(eta, fixed out-by-45 degrees error on entering light)
Edited 2010-07-09 09:03 (UTC)