Date: 2006-09-27 04:47 am (UTC)
For all its myriad faults, I have a great fondness for Aftermath! (and wrote for it while FGU was busy dying). The character generation and combat systems may have been needlessly complex, but no more so than some other games of the time (anyone else here ever try to play Space Opera?), and I think a great many skills-based RPG systems are indebted to it.
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cheshirenoir

September 2021

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