Plot Seed number ?
Aug. 2nd, 2015 06:00 pmSo ages ago I was trying to d a new gaming plot hook per week. Think it's time to start this up again.
Things randomly inspire me and I like that. It means I feed stuff into my brain as a randomiser and games spit out the back.
Today's plot idea is arguably a variation of a reasonably well known one. I blame Shadowrun Returns and This Video...
Worlds Ending '83
So this is how the world ends. Not with a bang, but with a warp. On the 12th of August 1983, all semiconductor based electronics across the world stopped working. The Age of Aquarius had begun. Within a week, several things had begun. The Soviets immediately begin a strike across the German border and quickly consolidate with complete control of greater Germany. They are only held back from further expansion as the British and French amateur Magi appear, and using escoteric magic hidden in the bowels of the Department of Ancient Egypt and Sudan, repel the threat at the borders. A limited nuclear war follows, with the US leading the attack with hastily refitted B52s and the Soviet strike being partially neutralised by Navaho shamanistic magic. The slide continues and states and nations descend into chaos. Magicians rise and form their own, new, empires from the rubble of the old.
The world has fallen apart. That was 20 years ago. You are a group of survivors, armed with scavenged weapons, spell and escoterica. You seek fame and fortune in a world turned inside out by the war between technology and magic.
Things randomly inspire me and I like that. It means I feed stuff into my brain as a randomiser and games spit out the back.
Today's plot idea is arguably a variation of a reasonably well known one. I blame Shadowrun Returns and This Video...
Worlds Ending '83
So this is how the world ends. Not with a bang, but with a warp. On the 12th of August 1983, all semiconductor based electronics across the world stopped working. The Age of Aquarius had begun. Within a week, several things had begun. The Soviets immediately begin a strike across the German border and quickly consolidate with complete control of greater Germany. They are only held back from further expansion as the British and French amateur Magi appear, and using escoteric magic hidden in the bowels of the Department of Ancient Egypt and Sudan, repel the threat at the borders. A limited nuclear war follows, with the US leading the attack with hastily refitted B52s and the Soviet strike being partially neutralised by Navaho shamanistic magic. The slide continues and states and nations descend into chaos. Magicians rise and form their own, new, empires from the rubble of the old.
The world has fallen apart. That was 20 years ago. You are a group of survivors, armed with scavenged weapons, spell and escoterica. You seek fame and fortune in a world turned inside out by the war between technology and magic.