Fifty Two Hooks Part 11
Apr. 14th, 2008 07:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As promised to
babalon_93, I'm going to be doing 52 items of my own for the next year.
I'll be trying to come up with a new "game idea" for a RPG every week. These can be very minor (Suitable for a single session), to medium (suitable for a multi-week campaign) to major (Suitable to build a whole world around).
I have used NONE of these before, so although some of these have been kicking around the old grey matter for ages, this is the first time I have most of them down on screen.
Hook : Countdown 30
(suitable for a multi-week campaign)
This is a short, sweet concept game:
30 Gaming Sessions. 30 Days of gameplay. 30 days until the end of the world.
Watch your players go through the stages. Denial. Anger. Bargaining. Depression. Acceptance.
SYSTEMS: Almost anything. It can be injected into almost any genre.
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I'll be trying to come up with a new "game idea" for a RPG every week. These can be very minor (Suitable for a single session), to medium (suitable for a multi-week campaign) to major (Suitable to build a whole world around).
I have used NONE of these before, so although some of these have been kicking around the old grey matter for ages, this is the first time I have most of them down on screen.
Hook : Countdown 30
(suitable for a multi-week campaign)
This is a short, sweet concept game:
30 Gaming Sessions. 30 Days of gameplay. 30 days until the end of the world.
Watch your players go through the stages. Denial. Anger. Bargaining. Depression. Acceptance.
SYSTEMS: Almost anything. It can be injected into almost any genre.