PS3 games

Dec. 17th, 2009 03:47 pm
cheshirenoir: (AIFOL)
[personal profile] cheshirenoir
OK Folks,

I'm mostly an RPG freak (NWN, Early Square Enix, Ico, Shadow of the Colossus) and was wondering: What's good out there in PS3 land right now? I'm mostly aiming for fantastical environments, so no, not GTA.

Clearly I'll be buying "the Last Guardian" when it becomes available.

Also feel free to try and talk me into other games. However, suggestions for Rhythm games will be deleted.

Date: 2009-12-17 07:55 am (UTC)
ext_54529: (maze)
From: [identity profile] shrydar.livejournal.com
My current PS3 shopping list is

PixelJunk Eden
Flower
The Last Guardian
LittleBigPlanet.
possibly Super Stardust HD

Not that I have one yet, but there are enough interesting titles out now that I think I'll be hitting the post christmas sales.

Date: 2009-12-17 09:56 am (UTC)
From: [identity profile] nevryn.livejournal.com
Deleted seems harsh!

Not sure about RPG's (I hear Dragon Age Origins is good, tho) but the game I've played on my housemates PS3 is LittleBigPlanet, and it's a fairly awesome platformer, and the world is VERY interactive. And cute. And has Stephen Fry guiding you through the tutorials.

(Housemate tends to play noisy third person shooty games on it)

Date: 2009-12-17 12:32 pm (UTC)
From: [identity profile] mikey-ob.livejournal.com
Dragon Age Origins is the one on my PS3 for RPG goodness. I also agree with giving Little Big Planet a go for platforming joy, the Stephen Fry tutorial is very cool.

Date: 2009-12-17 01:54 pm (UTC)
From: [identity profile] maffyew.livejournal.com
I forgot you can get Dragon Age on PS3. I'd go with that.

However, well worth checking out Valkyria Chronicles, I loved every second:

http://www.youtube.com/watch?v=1YTzxjnLU5c&feature=fvw

Date: 2009-12-19 12:12 am (UTC)
From: [identity profile] mikkael.livejournal.com
I second Valkyria Chronicles. It is beautifully drawn and an interesting take on squad combat. Dragon age origins is better on pc though due to the ability to mod.

Date: 2009-12-21 03:57 pm (UTC)
From: [identity profile] decrypt-era.livejournal.com
Heya, Fy just got a PS3 for b'day,
so keep us updated on whatcha play.
First game we got is LBP, keeping us occupied.
Physics-based is so the future of action oriented games.
That includes combat games.

Date: 2009-12-21 10:20 pm (UTC)
From: [identity profile] cheshirenoir.livejournal.com
Well I got Assasin's Creed and GTA IV with the system. I started AC but haven't touched the other.
I tried the Ghostbusters demo but decided that any game where I had to emeorise that many buttons was probably a "No Show" for me. Spoiled by elegantt control systems on the Nintendo I guess.

Date: 2009-12-22 03:04 pm (UTC)
From: [identity profile] decrypt-era.livejournal.com
Yeah, I wanna play my avatar like a puppeteer,
the nuance of strings pulling,
I don't wanna be some emitter of cryptic strings.
As soon as I see in the tutorial sumpt like this:
Press square square square triangle triangle R1
to unleash triple whirling death combo,
they've lost me.
Just no zen connection.

Trouble is: elegant = longer to learn,
in the minds of video game producers
who've long understood the value of instant gratification.
This often drowns out the more subtle market voice
of the players who scout out new things,
unfortunately the next phase of development
is ever held ransom by profit.

Date: 2009-12-22 10:59 pm (UTC)
From: [identity profile] cheshirenoir.livejournal.com
I disagree.
I see it more as "elegant = harder to programme" so they just dump a whole bunch of functions on buttons with neither rhyme nor reason.

Again, Nintendo are masters of getting it right.
In the age of the N64, you had Banjo Kazooie by Rare that had a dozen features scattered all over the controller in indecipherable combinations.
They used every single button on the controller, frequently two at a time. It was a nightmare. It was impossible to remember all the combos and they were badly laid out.

Nintendo did Zelda: Ocarina of Time, which used 3 buttons for the core functionality: Jump, Hit and Target. Most of the core functions were combos of those in LOGICAL combos. Press jump then hit and your character leapt in the air and brought the sword down. Target then jump leapt at the enemy, sword in hand.
It just worked.

The new Zelda: Twilight Princess is more so. There are fancy "special moves" you can learn if you want, but they're mostly combos of the basic moves at the right time. It turns battles into almost choreography. The wii controller extends this even further. A huge armored foe lumbers up so you feint at him with your sword, dodging right as he swings the sword down at you. You roll behind him and stab his unarmored rear in a pirouette of blades.

Nintendo just "get it"
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